25 February, 2007

Glossary

adventure games - computer games where the user must interact in order to solve the problems presented in the game world.

room - a space in the game containing items, creatures and a player.

weapon - an item which is a tool to kill enemies in the game.

monster - an enemy which usually must be killed before going on.

map - some games contain a map of the imaginary setting in the game so that you can navigate more easily.

inventory - the term used for the area where the game stores items that you pick up while playing (it usually shows on the screen).

quest - your quest is the mission that you are on in an Adventure Game. Some games contain several mini-quests that contribute to the successful completion of the main quest.

text-based game - is like reading a book that you can interact with and determine the outcome. The game describes in words some scene or situation, then you type in what you want to do, and then the game describes the result of your action.

item - entities in the game which are usually useful.

walkthrough - a step-by-step complete solution to a game, including all of the correct moves in their correct order and how to solve each of the game's puzzles.

character - a character is an individual player as he appears in the game world. He can be controlled by the player to perform many actions.

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