28 February, 2007

The story of the game "Invasion"



No one knows exactly how this all began. At deep night, strange creatures, half-humans, half wolves attacked the little village Jaedenar. Some managed to escape, others were turned into bloodthirsty werewolves by only one bite. A 12-year-old boy witnessed his parents’ murder and luckily was able to run away. He spent three days and nights hiding in a dirty and cold cave, but then he summoned up all his strength and decided to go back to find out what exactly happened to his family and friends. The boy finds himself in front of the house of the village loner. He used to avoid this place but tonight he dares to step in.

Map


Press on it

Descriptions of items

green key - The key looks like it hasn't been used for ages. Its curves are dirty and rusty.
picture - Note says in blood: Kesha the Angry
parchment - It's a journey towards your goal. You are to collect three magical items to activate the portal which takes all these creatures away. Find 'Amulet of the dawn', 'Crystal key' and 'Mystical orb', unlock the portal with the key, place the amulet and use the orb to attract all the werewolves to the portal.
torch - This is the torch which was given to you by a shining figure. It lights your way in the middle of the night
axe - You are holding an axe which has 'Bonebiter' name inscribed on it. It can only be used to kill wondering creatures
apple - This juicy red apple will regain your stamina as soon as you eat it.
blue key - It's a tiny blue key. Look for small doors to unlock them.
sword - 'A Gladiator's slicer' is very useful against crazy werewolves.
coat - This Adventure's tunic is made of leather and suits you very well.
shoes - These leather shoes have little label on them saying 'Rainwalker boots
claw - It's a dry werewolf's claw which might be useful to open some doors.
amulet - 'Amulet of the dawn' is one of the required items to complete the quest.
dagger - It's a 'Blade of darkness' which can only be used against frenzy creatures
crossbow - This perfect 'Stinger' helps you to survive in a battle with insane werewolves
book - To gain a victory against Kesha the Angry you need to use the power of your brains. Get the 'Staff of magic' and it will definately help you out with this horrible creature.
ring - The ring is made of black stone. It looks neat and shiny.
bottle – A tasty bottle of 'Rose' will regain your strength.
crystal key - Quest item. It will help you to get into the Dead Hall.
staff - This 'Staff of magic' is the only weapon that is capable of sending Kesha the Angry to the world of dead.
portal - Finally, you freed this world from the most horrible creatures that have ever breathed on it. Thank you for your great help.
orb - This gleaming round ball lights up the room in red colour. Everytime you touch it, your body feels energy coming all over it.

25 February, 2007

List of commands used in the game

  • go - helps to move from room to room
  • take - picks up an item
  • drop - throws an item away
  • read - reads notes
  • use - uses an item
  • inspect - gives description of an item
  • kill - kills a monster
  • activate - activates portalLook - gives description of the current room
  • look - give description of a room
  • inventory - gives a list of inventory items
  • help - gives all the possible commands
  • exit - exits the game

Glossary

adventure games - computer games where the user must interact in order to solve the problems presented in the game world.

room - a space in the game containing items, creatures and a player.

weapon - an item which is a tool to kill enemies in the game.

monster - an enemy which usually must be killed before going on.

map - some games contain a map of the imaginary setting in the game so that you can navigate more easily.

inventory - the term used for the area where the game stores items that you pick up while playing (it usually shows on the screen).

quest - your quest is the mission that you are on in an Adventure Game. Some games contain several mini-quests that contribute to the successful completion of the main quest.

text-based game - is like reading a book that you can interact with and determine the outcome. The game describes in words some scene or situation, then you type in what you want to do, and then the game describes the result of your action.

item - entities in the game which are usually useful.

walkthrough - a step-by-step complete solution to a game, including all of the correct moves in their correct order and how to solve each of the game's puzzles.

character - a character is an individual player as he appears in the game world. He can be controlled by the player to perform many actions.

Descriptions of rooms

Old Tree House. By coming closer to the tree it looks even bigger. The wind seems to be playing with its' leaves making the sound of a whispering crowd. You curiously climb up the wooden ladder to the tiny shelter which is firmly placed between three thick branches. Inside you notice a picture. People look happy in it. At the back of the picture you find a note.

Garden. The weather is mild and warm. A slight wind is blowing. You find yourself in a garden which is surrounded by a huge hedge. A light of the moon and the stars slowly seem to dissolve in the clouds. The coming darkness makes you shiver. By \"looking\" around it's impossible not to notice an enormous oak on your east. At the end of the deeply trampled down path leading to the south you see a house. You also notice a polished stone in front of you. It has some parchment stuck on it.

Doorstep. You reach the tightly locked door. The door is very tall, almost a story high, and built of heavy thick wood. Only the green key would let you in.

Kitchen. The room you are in looks like a kitchen. A large window in the wall lets the moonlight and air in. The table, in the middle, is dirty and full of unclean dishes. The leftovers suggest that whatever happened here was left in a rush.

Hall. Here you are in a murky and shadowy hall. A velvety rug lies on the polished floorboards. Corners on the ceiling are filled with spider webs, which seem to be busy rolling up flies for a dinner. Oaken table and chairs are scattered across the room.

Bedroom. The room looks as if it was someone's bedroom. Large bookcases and tapestries cover the walls. There is a wardrobe in the corner. The bed is made neatly. However, the lamp which apparently supposed to be on the bedside table is now lying on the floor, broken. On the wall, by the bed there is a slightly curved, full-length mirror. Fire crackles merrily in a fireplace. There is a little door in the north. The door is carved all over with strange signs. Curling letters spell out the words: Dead Hall.

Corridor. You walk into a long, narrow corridor which has an old grandfather clock and a wardrobe at the end of it. Shadows collect above them, where the walls meet the high ceiling.

Living Room. It is a quite plain lounge with an old beige carpet and peeling wallpapers. Newspapers lie strewn about the room. In various locations lie empty bottles of hooch, and some bladed weapons festoon the walls. The floors seem to be worn-out as much as the couch standing in the corner.

Bathroom. Through the little door you enter into a nicely decorated bathroom. However pretty much everything seems to be ruined. The floor is covered in blood.

Stairs. You come up wooden stairs which lead downwards. Some of the stair-steps are broken. Handrails seem to be covered in blood.

Shell Room. You are in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells embedded in the stone. Two shallow passages proceed to the north and the east. However trying to go north you are asked to unlock it by placing the ring on the lock.

Closet. You open the closet door expecting to see a tiny space with few shelves in it, but instead you find yourself in a huge secret room filled with bones in one corner, a few lop-sided wooden dressers and a timber door in the north.

Storage Room. Behind the firm wooden door you find a complete mess. Candles, strange instruments, as well as jars with jam and vegetables are scattered around the room. Among them you find a book. Jam is all over it. The book might tell you something useful. You also notice a huge chair placed at wall. It seems that the room could have a secret exit in the north. Although you might need to use a dead claw to open it.

Wine Cellar. You find yourself in a wine cellar. There are many unopened wine bottles and as many smashed ones. A carved wooden desk stands in front of you, overflowing with books and parchments. On your left there is an oepn crafting chest.

Dead End Room. There is nothing special in this place apart from a pile of dust and shining jewelry lying on the floor.

Secret Corridor. When you open the door, you see a long corridor. The overburnt candles line the wall.

Dead Hall. You didn't even need to push the door to open it. It seems that whoever is there expects you to come. This place is as dark as all the others. Spiders and little snakes are crawing on the floor.

Walkthrough

If you want to finish the quest in the quickest way, then use the following walkthrough:

go west
take green_key
go east
go north
go north
go west
take blue_key
go east
go east
go north
take amulet
go south
go west
go north
take claw
go west
go north
go east
go east
go north
take ring
go south
go west
go north
take crystal_key
go west
go north
go east
take orb
activate portal